Frequently Asked Question
- Added HDR output on PC, PlayStation 5 and Xbox Series X|S.
- Added HDR10+ Support.
- Added an in-game HDR brightness calibration screen with a peak brightness range up to 500 nits on all displays.
- Added multi monitor HDR support on PC.
- HDR follows your system HDR setting and will not be forced on if HDR is disabled there.
- Added AMD FSR 4.1.1 to the Video settings.
- Added a Legacy mode for NVIDIA DLSS.
- Fixed a visual glitch when switching DLSS off during gameplay at 4K and 1440p.
- Added PS5 Pro support with PSSR upscaling.
- Quality mode now uses strand based hair, improved Lumen lighting and higher quality reflections.
- Performance mode now renders at a higher internal resolution.
- Inventory slot upgrades and weapon upgrades now carry over into Ex Oblivione.
- If you find an inventory or weapon upgrade you already own, you now receive Dream Essence instead.
- Added Pure New Game, which starts a completely fresh playthrough after you have finished the game.
- Fixed weapon upgrades for the Holloway Manor revolver being granted a second time when starting Ex Oblivione.
- Fixed the Dream Essence icon covering a locked supply crate icon on the map in Ex Oblivione.
- Added two new outfits for Calvin: The Warlock and The King in Yellow.
- Added wardrobe preview images for both new outfits.
- Updated the Warlock outfit textures.
- Encounters have been retuned in "The Wake-Up Call", "A Sight for Sore Eyes", "Time and Tide" and "Cold Comfort".
- Enemy counts and wave composition are reduced in the encounters you told us were overwhelming.
- Explosive props read more clearly and cover more ground.
- Increased Grenade Launcher damage.
- Increased the damage of explosive gas cans.
- Explosive lamps are now red so they read clearly as explosives.
- Reduced the delay before a Slither weak point becomes vulnerable.
- Reduced how often companion commentary triggers during boss fights.
- Fixed an Acheronian Juggernaut standing idle when Calvin blocked its path while its attacks were on cooldown.
- Fixed an Acheronian Juggernaut being killed by a single Grenade Launcher shot.
- Fixed an Acheronian Juggernaut temporarily stopping after being hit by an explosive barrel.
- Fixed an Acheronian Juggernaut not always breaking breakable objects as it passes.
- Fixed an Acheronian Juggernaut being unable to land attacks on Calvin standing on the ledge by the fence ("A Sight for Sore Eyes").
- Fixed all arena enemies freezing after an Acheronian Juggernaut was damaged by an explosive barrel during its acid attack ("A Sight for Sore Eyes").
- Fixed a Shadow not banishing after taking 125 damage from The Minuteman with Doyle's Cold Blood ("A Sight for Sore Eyes").
- Fixed a Shadow becoming idle after being banished once you moved away from it ("A Sight for Sore Eyes").
- Fixed a Shadow becoming stuck in the terrain at a specific location ("A Sight for Sore Eyes").
- Fixed a Shadow teleporting near the Observation Ward and becoming stuck in the floor ("A Sight for Sore Eyes").
- Fixed a Shadow unable to pass a doorway while in combat ("A Sight for Sore Eyes").
- Fixed a Shadow not attacking if Calvin stood in a specific spot as it spawned ("Holloway Manor").
- Fixed the Grenade Launcher not destroying Shadow spikes.
- Fixed Shadow spikes failing to spawn in the church.
- Fixed the Grenade Launcher dealing no damage to a Deep One when fired point blank during its attacks ("Time and Tide").
- Fixed Deep One approach behavior breaking after it crossed a navigation link.
- Fixed a Deep One becoming stuck in the cold storage ("Time and Tide").
- Fixed a Lethian Revenant becoming stuck mid dodge against collision ("Holloway Manor").
- Fixed a Stygian Harvester becoming idle and unresponsive ("Holloway Manor").
- Fixed a Stygian Harvester snapping back to a bear trap when leaping over it.
- Fixed a Slither becoming stuck mid charge while approaching Calvin near the safe ("A New Day").
- Fixed a Slither appearing in mid air in the locker room ("Time and Tide").
- Fixed a Slither being misplaced from its coffin during the spawn animation ("A Sight for Sore Eyes").
- Fixed a Slither sliding after stepping onto the first stair while attacking ("A Sight for Sore Eyes").
- Fixed a Slither falling through the floor if you moved away and came back.
- Fixed a Slither being blocked by a navigation link while using attack animations.
- Fixed Slither killed in doorways not disappearing and clipping through the doors ("A Sight for Sore Eyes").
- Fixed a dead Slither keeping collision against Calvin after you opened an interaction screen.
- Fixed default melee attacks sometimes dealing no damage to a Slither.
- Fixed Slither Colonies couldn’t be stomped while the Grenade Launcher was equipped.
- Fixed single doors staying open if Slither Colonies were killed inside the door frame.
- Fixed water blocking radial damage from the Grenade Launcher.
- Fixed critical damage applying when shooting a Slither weak point with the Grenade Launcher ("Cold Comfort").
- Fixed being able to fire the Grenade Launcher while it was still being drawn.
- Fixed being unable to switch weapons after taking specific damage.
- Fixed enemies being able to throw physical objects and breakables through walls.
- Fixed enemies pushing Calvin out of the arena bounds with a melee attack while dodging ("Time and Tide").
- Fixed enemies not spawning in the swamp arena ("A Sight for Sore Eyes").
- Fixed enemies appearing from thin air when backtracking to the fire department ("The Wake-Up Call").
- Fixed a boss not falling fully when shot in the legs on sloped ground ("The Wake-Up Call").
- Fixed a boss starting phase one with no health ("Cold Comfort").
- Fixed a boss occasionally not summoning a Slither during the healing phase ("Cold Comfort").
- Fixed a missing navigation mesh that stopped a Slither from reaching Calvin ("Holloway Manor").
- Fixed companion dialogue triggering out of place at the start of a boss fight ("Time and Tide").
- Fixed arena supply drops reverting to default before the arena ended ("Time and Tide").
- Improved frame rate in several locations throughout "Cold Comfort".
- Fixed a hard hitch after completing the first arena wave ("A Sight for Sore Eyes").
- Fixed frame rate drops and hitching when traveling between the printing house and the church in both directions ("The Wake-Up Call").
- Fixed frame rate drops when entering the tunnels ("Holloway Manor").
- Fixed performance drops when opening the Examine screen.
- Fixed low frame rate once VRAM was fully used with auto detected settings.
- Fixed hitching after picking up new items with Frame Generation enabled.
- Fixed enemy lighting and shadow quality no longer moving with distance ("The Wake-Up Call").
- Fixed a crash when changing graphics presets.
- Fixed a crash when starting a session with DLSS Frame Generation presets.
- Fixed a crash during the first Slither scene ("A New Day").
- Fixed a crash during "A Sight for Sore Eyes".
- Fixed an out of memory crash when opening and closing the mask puzzle on PlayStation 5 in Quality mode ("A Sight for Sore Eyes").
- Fixed a crash before the second arena fight ("Cold Comfort").
- Fixed a crash after idling in the pause menu and then resuming ("Cold Comfort").
- Fixed the game process staying open for around ten minutes after quitting on Steam.
- Fixed being able to clip through the whale carcass after loading the crane ("The Wake-Up Call").
- Fixed the Prism station completing with a duplicated prism, which could block progression ("A Sight for Sore Eyes").
- Fixed a prism duplicating if rotated at the last moment before validation ("A Sight for Sore Eyes").
- Fixed a station value changing while a prism was charging if the rotate button was held ("A Sight for Sore Eyes").
- Fixed a correct value being read as incorrect on the largest glyph circle ("A Sight for Sore Eyes").
- Fixed the last light bulb staying off after entering a value ("A Sight for Sore Eyes").
- Fixed being able to change your answer during validation on the Brain Radio puzzle ("A Sight for Sore Eyes").
- Fixed being able to change your answer during validation on the obelisk puzzle ("The Wake-Up Call").
- Fixed being able to change your answer during validation on the fuse box puzzle ("A New Day").
- Fixed an upgrade in the printing room being available before the puzzle was solved ("The Wake-Up Call").
- Fixed being able to leave the radio room before the doors locked ("The Wake-Up Call").
- Fixed bullet holes appearing on an installed coin ("The Wake-Up Call").
- Fixed Calvin being launched upward when dodging toward the edge of a ramp after using a ladder ("The Wake-Up Call").
- Fixed being unable to collect an evidence item at the fresco after the sinkhole if you had not already collected it ("Time and Tide").
- Fixed a document reappearing after saving and loading once it had been taken from the picture ("Holloway Manor").
- Clarified the wording of two puzzle hints so the intended solution reads more clearly.
- Made the supply crate essence easier to collect in the General Ward ("A Sight for Sore Eyes").
- Made the supply crate ammunition easier to collect in the General Ward ("A Sight for Sore Eyes").
- Made the Grenade Launcher upgrade easier to collect ("Time and Tide").
- Made the backpack easier to collect, the prompt no longer requires a specific angle ("Cold Comfort").
- Added a map marker for the passage that opens after raising the crane ("The Wake-Up Call").
- Fixed an incorrect icon on the museum door ("Holloway Manor").
- Added a unique map icon for the Holloway Manor museum door ("Holloway Manor").
- Fixed the stairs area being marked complete on the map before the lore note was collected ("Holloway Manor").
- Fixed lighting and shadows switching in the General Ward ("A Sight for Sore Eyes").
- Fixed placeholder textures visible at the start of the Fish Market.
- Fixed missing textures in the ship boss arena ("Time and Tide").
- Fixed exaggerated effects above the arena on the Low preset ("Time and Tide").
- Fixed wall level of detail on the construction site while crossing the bridge ("Time and Tide").
- Fixed level of detail popping on building windows near the Fish Market ("Time and Tide").
- Fixed light leaking at a specific location ("Time and Tide").
- Fixed the ship entrance cutscene freezing and flashing white ("Time and Tide").
- Fixed visual artifacts on the Calvin portrait on the Quality preset on PlayStation 5 ("Holloway Manor").
- Fixed visual artifacts in the Columbarium on the Quality preset on PlayStation 5 ("Cold Comfort").
- Fixed a tunnel lamp switching on and off with distance ("Holloway Manor").
- Fixed hair disappearing on a character with distance ("Holloway Manor").
- Fixed excessive light emitted by proximity mine traps on the Low preset ("Holloway Manor").
- Fixed candle lights remaining lit after saving and loading ("Holloway Manor").
- Fixed low hair detail in the final pier cutscene on the Low preset ("Cold Comfort").
- Fixed a snow pile disappearing in a single frame ("Cold Comfort").
- Fixed default engine materials on Slither Colonies in a cutscene ("The Wake-Up Call").
- Fixed poor window textures near the hotel gates on all presets ("The Wake-Up Call").
- Fixed excessive geometry appearing during a boss scene ("A New Day").
- Fixed white water near the first water gate on the Low preset ("A New Day").
- Fixed overexposed lighting near the prism station on the Low preset ("A Sight for Sore Eyes").
- Fixed terrain and grass flickering at the start of the dungeon with DLSS enabled ("A Sight for Sore Eyes").
- Fixed poor surface foliage at the start and end of the dungeon on all presets ("A Sight for Sore Eyes").
- Fixed a dead Slither disappearing at certain camera angles.
- Fixed a dead Deep One disappearing at certain camera angles ("Time and Tide").
- Fixed enemies killed by movable shelves despawning in a single frame without effects ("The Wake-Up Call").
- Fixed Calvin's model blinking after some interaction and puzzle screens.
- Fixed a lighting effect remaining on surfaces after toggling the flashlight.
- Fixed mirrors and windows turning gray when lit by the flashlight.
- Fixed the rain screen effect scaling incorrectly with render resolution.
- Fixed tree geometry breaking after changing Global Illumination from High or Ultra to Low.
- Fixed tree geometry breaking after changing graphics presets on a cleared shader cache,
- Fixed a wall material issue in the church crypt appearing and disappearing at distance ("The Wake-Up Call").
- Added new jacket wrinkle detail for Calvin.
- Fixed music stopping during a boss fight ("Time and Tide").
- Fixed subtle haptics still being felt on PlayStation 5 after setting vibration strength to zero.
- Fixed sliders in the settings menu not changing or not saving their value.
- Fixed downloadable content being unavailable in offline mode on the Epic Games Store.
- Fixed High DPI scaling affecting in-game resolution.
- Completed a full review pass on the Polish localization.
- Fixed typos and translation errors in Polish and Ukrainian.
- Fixed text overflowing the map boundaries in Turkish, and untranslated text in one location.
- Proofread the maps of "A New Day" and "The Wake-Up Call".
- Added missing Kickstarter backers and playtesters to the credits.